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Chapters & unlocks

The seven chapters, their dependencies, and the card states.

2 min read · 3 sections

Most chapters are open from the start; the few with a real dependency stay locked until the work they depend on is done.

The dependency graph

PRDDesignCodeToken LauncherDocsDeploy (action)CMS · soon
ChapterUnlocks when
PRDAlways open
DesignAlways open
CodeAlways open
DocsCode started
DeckCode started
Token LauncherPRD approved
CMSRolling out soon; activates with a Better i18n connection

Only two gates remain: the Token Launcher waits on PRD approval, and Docs and Deck wait until you've started building in Code (your first Code chat turn). Design and Code are open from project creation — the approved spec is their best input, not their key. The Deploy action in the hub's top bar is always available.

The four states

Every card is in exactly one of these, and the treatment is identical across chapters so two cards in the same state always read the same:

StateMeansAction
ApprovedFinished and signed offOpen
In progressReal content, not finishedContinue
ReadyUnlocked but untouchedStart
LockedWaiting on an earlier chapter-

A locked card isn't clickable; its message tells you what to finish first ("Complete the PRD first", "Start Code first").

How status is decided

Each chapter computes its own status from real project state:

  • PRD → approved when you've signed off the spec.
  • Design → in progress once screens exist; approved when generation is complete.
  • Code → in progress after your first build turn; approved when you sign the chapter off (building alone keeps it in progress).
  • Docs → approved when every doc is current (none drifting or empty).
  • Deck → in progress once slides exist.
  • Token Launcher → in progress while a contract is drafted or compiled; approved once deployed.
  • CMS → rolling out soon; once it ships, not activated until you connect Better i18n and activate, active after.